I have just played the demo version of Mass Effect 2 on the Gaikai website; judging from the website it’s an impressive user of today’s technology for streaming a game in real time in your browser thus making it a platform agnostic solution.
I have just played the demo version of Mass Effect 2 on the Gaikai website; judging from the website it’s an impressive user of today’s technology for streaming a game in real time in your browser thus making it a platform agnostic solution. Theoretically you should be able to play games using OSX, Linux or a Windows system using any choice of browser albeit Chrome, Firefox, IE, Opera or Safari.
All that was required was a visit to the website and install the Gaikai Java applet which is similar to most other plug-ins to play video or music such as Flash or Quicktime. There is no need for special hardware such as excess RAM, dedicated graphics card or a powerful CPU. Instead the Gaikai technology uses your PC as a thin client to stream the display data whilst the actual game is hosted and played on the Gaikai servers.
This is similar to the Onlive solution however this will require you to purchase a special box and controller to access it unlike Gaikai which will support your mouse and keyboard as standard. I am sure in time there will be controllers that will be made compatible with this system. The closest example I can think of is Facebook which currently offers only the most basic arcade/console games and takes up minimum hardware power.
At the moment the Gaikai platform headed by (Dave Perry) is marketed as an advertising platform for accessing game demos but this has been downplayed somewhat. The potential for this technology in the coming years, due to the trend in an ever increasing oversaturated OS market, seems to make sense. As the internet browser is common place and a powerful application among all devices; it doesn’t take a rocket scientist to figure out this is where we are heading for PC and mobile gaming in the future this is why HTC have invested heavily in OnLive. Similar to streaming media platforms such as Netflix, Napster, Spotify and Qriocity all games will be available in a large library ready for the gamer to play.
The only question remains is how to generate sufficient revenue and profits from such a platform? Personally, I think games 3-5 years old should be available as part of your monthly subscription with each publisher getting a share based on how much their games are played and you pay extra for any new release games.
I don’t think it will put out Nintendo, Sony or Microsoft anytime soon (let’s face it they are great at what they do and have a very successful business model) but Gaikai will be a great platform to provide accessible gaming and help grow the gaming community further whether it is farmed out on a publisher by publisher basis or becomes a competitor to Steam.
After the unveiling of the Sony NGP I can safely say that is a gamer’s wet dream come true. Sony has responded to fans’ requests to provide a portable console with touch screen, dual analog sticks and motion control.
After the unveiling of the Sony NGP I can safely say that is a gamer’s wet dream come true. Sony has responded to fans’ requests to provide a portable console with touch screen, dual analog sticks and motion control. Also, added are two cameras, gyro sensor, touch back panel with a larger screen.
One question remains for me will the NGP support Android OS?
The hardware under the hood certainly suggests the NGP is more than capable of running Android OS. Although, I doubt this will be the main framework that the NGP is built around. The 4 cell processor similar to the PS3’s 8 cell processor leaves a mouth watering prospect of playing some huge blockbuster games translated straight from the PS3’s library. Couple this with re-releases of key first gen PSP titles that a lot of consumers may have missed only adds to the excitement. The only thing missing is 3D – but I can see why this hasn’t been the focus. All Playstation consoles start off as power house monsters and adding 3D would have severely increased costs and would have a detrimental effect on the graphical capability. However, Nintendo on the other hand tend to couple their hardware with key software in mind.
I would assume that this console will initially retail around £250 in line with the current 3DS console although over time it will eventually reduce in price and replace the original PSP as their main portable platform. My only concern is how this will be marketed and compete with the various devices that the original PSP didn’t have to contend with.
I trade in my old XBOX 360 for a new slim model ensuring that I have copied all of my game saves and content to an external drive. Copy version seems ok with all game saves intact. I copy the content and game saves to my new XBOX 360 slim. I fire up Forza 3. I look for my game save. No game save available. Dissapointment sets in…
I am not a happy bunny after spending around 15 hours Forza 3 prior to this and losing my game save is not on. I will not be touching Forza 3 anytime soon. A similar thing happened with my PS3 where I was unable to copy over my Uncharted 2 content. Why do hardware manufacturers make it so difficult to retrieve your game saves?
This brings me to cloud gaming profiles. Imagine a world where you play a game and the saved game is automatically uploaded as part of your profile. Wherever you are you can access your game save and profile. It is a simple idea and in this hi-tech day and age I am surprised it hasn’t been thought of already?
Granted we are not going to see Microsoft, Sony or Nintendo hold hands and share user profiles. However, all three should be able to implement a cloud game save solution. The amount of hours I have poured into various games over the years only to find that I can no longer revive my scores or game states.
We are stepping in the right direction with Apple and it’s Game Center where your game saves are backed up as part of the App to re-sync later. However, this is locally via PC and your Iphone/Ipod Touch. As gamers we need a better solution. Please Microsoft, Sony and Nintendo listen!!!
I hate intro/logo screens. Is it really necessary in today’s gaming?
There is nothing worse than loading up something like Fifa 10 and for the first few minutes of your game having to see all the logo screens. Multiply this by the number of times you access the game it becomes a significant number. Surely if someone wants to know who created the game they can go to the credits section? Or even have logos placed on the menu screen as small icons/logos maybe similar to a web page?
I am sick and tired of seeing logos technology specific i.e. softdec, unreal engine, havok engine, dolby surround sound etc etc. The list goes on and on. Not forgetting the logo screens for the games’ publisher and developer. The gaming industry really need to get the UI right as this is the first impressions of a game. I think Nintendo have this more right than others. I think the worst offence that can be committed is to have a intro movie right at the begininng which you cannot skip but that is another story.
The way I see it booting up straight to the menu page doesn’t seem like a huge deal now as most games require a compulsory install or require a straight install. Previously games have had logo screens in order to hide the fact that the game was loading in the background.