All hail the mobile gaming revolution. As the dwindling figures started occurring circa ‘92 for the local arcades due to the 16 bit era matching the performance of arcade quality games such as Street fighter 2 (ok near arcade quality). The gaming industry thought this was the end of the arcade business as we know it. Initially, during the period of 1994-2000 we experienced a lot of arcade ports onto consoles this was primarily driven by Capcom, Namco and Sega with games such as Tekken, Soul Calibur, Sega Rally and Final Fight to name a few. This was mainly due to a backlog of (over the last 10 years) arcade games that were easily transferrable for the console experience. This missed out on the key factors for me such as the price, accessibility, competitiveness and social element of arcade gaming. It didn’t feel quite the same. However, once the arcade scene was deemed not to be profitable outside of Japan a shift occurred for all developers and publishers to concentrate on console gaming. As we have observed it takes a lot of investment of time and money to produce a console game with longevity, great graphics and mass appeal. This marked the end of the so called ‘arcade experience’ as it could not compete with traditional gaming. Granted the introduction of the Xbox 360 back in 1996 introduced arcade games back into the fold. However, mostly these were games of yesteryear and were more of a novelty serving the already present gaming audience. Games such as Geometry Wars proved there was a market still for arcade games. Once the Iphone (and later Android) was introduced with throwaway priced games starting from ‘FREE’, back in 2008, we experienced smaller developers reigniting the arcade experience all over again. I would describe the arcade experience as being: • Accessible • Anyone can play • Chuckable games • Little investment needed in time and money • Gimmicky • Short games • One more go factor • Socialising with fellow arcaders • Competitiveness • Unique interface When you look at the above list you can see that this transfers over very well to mobile gaming. Games are cheap; require little investment time and for the most part little money as well. They have the social element buttoned down such as competing against friend’s high scores and sharing. Lastly, they are accessible due to the wide adoption of mobile smartphones. I can name a few games true to this formula such as Cut the rope, angry birds, Jenga, Doodle Jump, Bejewelled and Tiny wings. I enjoy console gaming but sometimes it is nice to know while sitting on the train or waiting for someone you can quickly fire up a quick game of Angry birds. Long live arcade gaming.