The defamation of DJ Hero and to a lesser extent Guitar Hero

Activision have put an end to DJ Hero and Guitar Hero for good after sucking as much money in a short period of time as possible.

Being the savvy gamer I purchased DJ Hero from Game last week.  For £40; the package included the turntable controller, DJ Hero 1 and DJ Hero 2.  A bargain – I thought it was worth a punt at that price as I read some great reviews for it.  There was a barrier to entry for me previously; as the prices around Christmas time (£80-90) were extortionate.

The game itself has the same mechanic and feel as Guitar Hero but being a DJ provides a different element.  As you are more in control of the way the music sounds rather than simply hitting buttons.  Scratches, cross fades and sound effects provide variation in the gameplay.  With the difficulty curve hiked up you have to be quick with the timings of the cross fades.  I am really enjoying this game and I would definitely recommend to anyone aged 25-40 and here lies the problem.

The conundrum with DJ Hero is that it was always a niche product for a niche audience being a late 70’s/80’s child I grew up with music such as Grandmaster Flash, DJ Shadow, LTJ Bukem and the late 80’s/90’s rave scene where the DJ was at the forefront and pioneering dance/hip hop music.  So the appeal of DJ Hero was there from the start.  I don’t think this is the case for the younger generation who look up to Pop Idols.

Activision are to blame for destroying the Hero franchise.  If they were smart enough they would have combined both games into one.  I think users would be happy to choose the instrument of their choice be it guitar, drums, piano, mic or turntable.  Releasing a cloned game every year is not justifiable and introduction of cheaper DLC content would have been better a better strategy to refresh the aging playlist.  It’s bananas that a Guitar Hero track costs the same as an MP3 file.  At least with an MP3 you can use as you like.  Enough of Activision bashing for now.  I blame the general gaming audience, ultimately, who are happy to part with their cash for the same game every year.